A Beginning.
Hello and good day to any who might pass by this blog. I have started it with the purpose of recording and externally processing my wargaming projects, rules ideas, and perhaps even miscellaneous thoughts. To start, I’m sharing pictures of a medieval skirmish of no particular place or time I played with some figures I’ve finished painting.
The Premise: Some of Sir Reginald’s men are escorting two head of cattle (here represented by the lovely Greater Bison of Southern Northumbria) to a friendly village. They must pass through the woods, keeping the cattle out of any nefarious, or overly hungry, hands.
The Rules: A little set on an index card I wrote inspired by Alan ‘Tradgardland’ Gruber, Chainmail, Featherstone, and my own imagination. The red “blips” in the pictures represent possible enemy encounters.
The scene at Turn 3: The troops have encountered brigands and a fierce fight has cost them the lives of two men already!
Turn 4: A costly victory is won, let’s hope they don’t encounter any more resistance on this forest path...
Turn 6: No more foes were encountered, and the cattle were moved peaceably across the other end of the field.
It was an exciting little game, and I’m happy I got to test out my pocket ruleset.
I discovered this blog through the comment you left recently on my blog. You have a great game here that looks engaging and enjoyable to play.
ReplyDeleteLooks like a nice scale to play solo and in a confined area!
ReplyDeleteHow do your red blips work?
ReplyDeleteIn this post https://brushandbattle.blogspot.com/2021/04/rules-and-credit.html I explain how the blips work. Basically, I roll a d6 when my troops are within a certain proximity of the blip. On a 1, the blip is active and I roll to see how many (and/or what kind of) enemies are present on that square and the surrounding squares.
DeleteOk, thanks! Seems like a fun solo skirmish system. I like your choice of 1/72 figures, I use them myself.
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