I was able to get in a small game after all today! It pitted some of Sir Reginald’s men, guarding a remote outpost, against some scouting invaders.
The view from the ruined fort.
The view from the mountain pass.
For this game, I used my mint tin rules. I gave one Character to Reginald’s forces, Mordain, who rolled the “Jammy” trait (+1 to wound rolls). Mordain wields an arming sword and buckler, and wears medium armour.
As the enemy advanced, I said that on a 5 or 6 the sentry at the bridge would notice and sound the alarm. Moreover, the guides under the enemy’s hire would flee if attacked unless they rolled a 5 or 6. They’re just businessmen, after all…
The archers go undetected for two turns, giving them time to move into position and…kill the sentry!
The alarm sounds and Mordain orders the defense to arms! Arrows are exchanged on both sides to no avail, while the invaders begin to cross the stone bridge.
Only the axe man made it to the entrance of the fort, where he was quickly cut down by Mordain, who only sustained a glancing flesh wound from an archer.
At this point the guides begin to flee the field, mumbling to each other something about “not being paid to die, Tommy”.
Looking good! I particularly like the use of stones as terrain features. Seems like a fun game to play and I am glad to see you posting battle reports and gaming once more.
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